What JUVENTAS Achieves?
JUVENTAS delivers impactful results aimed at empowering youth, enhancing civic engagement, and fosteringcross-cultural collaboration through innovative educational practices and cultural heritage.
Digital ROAD Maps - Creation of a digital and interactive cultural map highlighting:
- Traditional games from partner regions (Poland, Italy, Morocco, and Egypt).
- The cultural values these games represent, such as teamwork, respect, and problem-solving.
- Training Format-Development of an innovative weekly training format designed for youth workers and educators.
- Includes methodologies, activities, and guidelines on integrating traditional games into educational practices.
Training Course – A specialized training course designed to build the capacity of youth workers and educators to:
- Use traditional games as educational tools.
- Promote civic engagement and intercultural dialogue among youth.
- Implement innovative non-formal education methodologies.
Toolboxes - Creation of toolkits for youth, featuring:
- Step-by-stepguides to organizing civic and intercultural activities.
- Resources to promote critical thinking, intercultural dialogue, and social responsibility.
Youth Exchange - Interactive and immersive youth exchanges designed to:
- Bring together young people from the EU and MENA regions.
- Facilitate cross-cultural learning and collaboration through traditional games.
- Empower participants to take an active role in their communities.
Social Campaign - A one - year EU - MENA social media campaign focused on
- Promoting youth civic engagement and intercultural understanding.
- Recruiting 20+ youth ambassadors to serve as role models and community leaders.
- Local Activities-Implementation of at least four cultural activities per partner organization, focusing on traditionalgames.
- Organization of youth exchanges to facilitate cross-border collaboration and learning
Multiplier Events - Strategic events hosted in partner countries to:
- Showcase the project’s outcomes to educators, policymakers, and youth organizations.
- Disseminate tools, resources, and best practices for integrating traditional games into education.
- Engage local communities and expand project visibility
